Currently the timeline feature lacks the ability to create sub eras, or eras in eras. This is a very useful feature for history and lore dense worlds which would benefit from such a feature. Our own real world has many eras that either over lap with one another or are smaller subsets of a larger era. It is because of that, that I propose that an upgrade is implemented to expand upon the eras feature and draw from the real world with Eons and Periods added. Eons would group eras together, and periods would be smaller pieces of an Era. This would allow us to be more in depth with our history and lore. I have had to work around this by timing certain events and tagging things to remember what period they are in rather than just putting them in their own era.
It would allow us to not have to work around like I mentioned above, and be able to explore more freely and creatively with our world building.
Uses include:
Detailed timelines with immaculate historical data. For example, your world could have a timeline that has three stories in it. Each story could then have a period in the era of that world.
Biological history of your world timeline (ie think the Geological Time Scale)
Keep better track of D&D world history and your parties lore and actions in world.
This is a feature I actually would love and also need as I have written more than 10,000 years of history as well as begun writing the history of a species whose lifespans last eons on eons.
As a user with an old world with messed up time, I am always in favor of more in depth features being added to the timekeeping systems
When working with speculative evolution, it would be preferred to be able to use the Geological Timescale, rather than broad headings. Personally, I would like to be able to follow the real-world's chronological timescale units, which are (in order of largest to smallest): Eon, Era, Period, Epoch, Age. This would make working with speculative evolution quite a bit easier to organize.
I would love this. If not a new feature called a period or eon, then a parent event that could contain other events, linking the child events to the parent and vice versa.