Alarvaun


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An ashine is a creeper and parasitic ivy-like plant that grows along trees in forests. Its yellow-spotted shoots prepared as infusion make it easier to resist the bites of lycanthropes in order to avoid catching this disease. The very smell of this plant repels/agitates lycanthropes, Further testing is needed. Absorbing an infusion of ashine grants an Advantage on one Constitution saving throw against being afflicted by lycanthropy for 1d4 hours.

I love how detailed and alive these plant entries are each one feels practical, magical, and full of story. Little touches like the Alchemilla dew or the ash tree’s vampire lore make the world feel lived in. Did you design these effects more for gameplay balance or from the lore first?