Blood Infusion
At 3rd level, you choose a dragon type that you infuse with your own blood. The damage type associated with each dragon is used by features you gain later.
Dragon's Blood
| Dragon |
Damage Type |
| Black |
Acid |
| Blue |
Lightning |
| Brass |
Fire |
| Bronze |
Lightning |
| Copper |
Acid |
| Gold |
Fire |
| Green |
Poison |
| Red |
Fire |
| Silver |
Cold |
| White |
Cold |
| Amethyst (Prerequisite: You must have another dragoon reach level 17) |
Force |
| Crystal (Prerequisite: You must have another dragoon reach level 17) |
Radiant |
| Deep (Prerequisite: You must have another dragoon reach level 17) |
Psychic |
| Dragon Turtle (Prerequisite: You must have another dragoon reach level 17) |
Fire (Being underwater doesn't grant resistance against this damage) |
| Emerald (Prerequisite: You must have another dragoon reach level 17) |
Psychic |
| Moonstone (Prerequisite: You must have another dragoon reach level 17) |
Radiant |
| Sapphire (Prerequisite: You must have another dragoon reach level 17) |
Thunder |
| Topaz (Prerequisite: You must have another dragoon reach level 17) |
Necrotic |
Spellcasting
When you reach 3rd level, you drink the blood of a dragon to gain the ability to cast spells. See chapter 10 of the Player's Handbook for the general rules of spellcasting and Appendix C for the Dragoon spell list.
Cantrips. You learn two cantrips of your choice from the dragoon's blood spell list. You learn an additional dragon's blood cantrip of your choice at 10th level.
Spell Slots. The Dragon's Blood Spellcasting table shows how many spell slots you have to cast your spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.
For example, if you know the 1st-level spell shield and have a 1st-level and a 2nd-level spell slot available, you can cast shield using either slot.
Spells Known of 1st-Level and Higher. You know three 1st-level dragon's blood spells of your choice. The Spells Known column of the Dragon's Blood Spellcasting table shows when you learn more dragon's blood spells of 1st-level or higher. Each of these spells must be of a level for which you have spell slots. For instance, when you reach 7th level in this class, you can learn one new spell of 1st or 2nd level.
Whenever you gain a level in this class, you can replace one of the dragon's blood spells you know with another spell of your choice from the dragon's blood spell list. The new spell must be of a level for which you have spell slots.
Spellcasting Ability. Intelligence is your spellcasting ability for your dragoon spells, since you learn your spells through an understanding of your dragon blood's magical properties. You can use your Intelligence whenever a spell refers to your spellcasting ability. In addition, you use your Intelligence modifier when setting the saving throw DC for a dragoon spell you cast and when making an attack roll with one.
Spell Save DC = 8 + your proficiency bonus + your Intelligence modifier
Spell Attack Modifier = your proficiency bonus + your Intelligence modifier
Dragon Blood Table
| Level |
Cantrips |
Spells Known |
1st |
2nd |
3rd |
4th |
| 3rd |
2 |
3 |
2 |
- |
- |
- |
| 4th |
2 |
4 |
3 |
- |
- |
- |
| 5th |
2 |
4 |
3 |
- |
- |
- |
| 6th |
2 |
4 |
3 |
- |
- |
- |
| 7th |
2 |
5 |
4 |
2 |
- |
- |
| 8th |
2 |
6 |
4 |
2 |
- |
- |
| 9th |
2 |
6 |
4 |
2 |
- |
- |
| 10th |
3 |
7 |
4 |
3 |
- |
- |
| 11th |
3 |
8 |
4 |
3 |
- |
- |
| 12th |
3 |
8 |
4 |
3 |
- |
- |
| 13th |
3 |
9 |
4 |
3 |
2 |
- |
| 14th |
3 |
10 |
4 |
3 |
2 |
- |
| 15th |
3 |
10 |
4 |
3 |
2 |
- |
| 16th |
3 |
11 |
4 |
3 |
3 |
- |
| 17th |
3 |
11 |
4 |
3 |
3 |
- |
| 18th |
3 |
11 |
4 |
3 |
3 |
- |
| 19th |
3 |
12 |
4 |
3 |
3 |
1 |
| 20th |
3 |
13 |
4 |
3 |
3 |
1 |
Blood Affinity
Starting at 5th level, when you cast a spell that deals damage of the type associated with your dragon's blood, you can add your Intelligence modifier to one of the damage rolls.
Dragon Magic
Beginning at 7th level, when you use your action to cast a cantrip, you can make one weapon attack as a bonus action.
Improved Lancet: Osmosis
You hold out your hand and drain the life and magical aura from your opponents, restoring your own abilities.
At level 10, the range of your Lancet ability increases to 30 feet. Additionally, you may also regain a level 1 spell slot if the attack hits. Once you've gained a spell slot in this way, you must take a long rest before doing so again.
Blood Magic Recovery
Beginning at 11th level, the powerful magical nature of your blood allows you to use spells more often than others.
Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than 1 plus your Intelligence modifier.
Flight of the Dragoon
Beginning at 17th level, you are able to expend two available Aerial Assault uses to cast the
fly spell on yourself causing an ethereal pair of dragon's wings sprout from your back. While this feature is active when you use your Aerial Assault, you may use your reaction after the attack to move up to your speed without provoking an attack of opportunity.