| +6 | Expertise Bonus | |
| +3 | Proficiency Bonus |
| -1 | Strength | |
| +0 | Dexterity | |
| +5 | Constitution | |
| +0 | Intelligence | |
| +1 | Wisdom | |
| +8 | Charisma |
| +0 | Acrobatics | DEX | |
| +1 | Animal Handling | WIS | |
| +3 | Arcana | INT | |
| -1 | Athletics | STR | |
| +8 | Deception | CHA | |
| +0 | History | INT | |
| +4 | Insight | WIS | |
| +5 | Intimidation | CHA | |
| +0 | Investigation | INT |
| +1 | Medicine | WIS | |
| +0 | Nature | INT | |
| +1 | Perception | WIS | |
| +5 | Performance | CHA | |
| +8 | Persuasion | CHA | |
| +3 | Religion | INT | |
| +0 | Sleight of Hand | DEX | |
| +0 | Stealth | DEX | |
| +1 | Survival | WIS |
| Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
|---|---|---|---|---|---|
| Dagger | -1 | STR | 1d4-1 | piercing | |
| Quarter Staff | -1 | STR | 1d8-1 | bludgeoning | |
| Dagger | -1 | STR | 1d4-1 | piercing |
Magic Initiate: Pick two more cantrips and one more level 1 spell (can cast once per long rest without spell slot)
Heroic Inspiration: gain advantage on one roll per long rest
Skillful: plus one proficiency in another skill
Arcane Infiltrator: gain friends cantrip and dodge as bonus action
Innate Sorcery: twice per long rest for one minute you can 1) have plus one spell save and 2) have advantage on all spell attack rolls
The Font of Magic: you have 8 sorcery points, you can use these to create temporary spell slots per long rest (2 for 1st, 3 for 2nd, 5 for 3rd)
Metamagic: change something about a spell in exchange for one sorcery point per change (empowered spell - reroll up to 4 dmg dice and use new rolls, transumted spell - change a spell's damage type to Acid, Cold, Fire, Lightning, Poison or Thunder, heightened spell - when using a spell that makes people do saving throws, give them disadvantage but use 2 sorcery points & seeking spell - can reroll an attack roll for a spell if you miss)
Metamagic Adept: plus 2 sorcery points and two more metamagic abilities
Draconic Bloodline: choose an element type (fire) and gain +4 dmg bonus to spells reand resistance on damage of that type
Sorcerous Restoration: can recover 3 sorcery points after every short rest
1 x Spear
1 x Dungeoner's Pack
Tries to get along with everyone if possible
Anyone can be saved and forgiven
Will stop at nothing to save the world, even from itself
Chosen One Complex
Spell Slots: 4 x 1st lvl spells, 3 x 2nd lvl spells, 3 x 3rd lvl spells per long rest
The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Statblocks for your Trinkets, businesses, building, castles, empires.
Created for Dungeon Masters and Game Masters, World Anvil has everything you need to build your own homebrew RPG campaign setting, and run your games, either online or around the table!
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